![]() At the timing you would throw, blow up the tech. Conditioning generally is established by using throws liberally. ![]() This is typically through conditioning or anticipative prediction. It’s application can be used in any context where your opponent is teching – BUT, you must be able to cotton on to when they are going to do so. ![]() This is almost 100% manual and must be performed as a read/prediction of the opponents tech timing and exploitation of it. This is a frame-trap in it’s rawest form. If they tech the throw – at the same timing they can be hit for pressing that button and attempting to tech. The video elaborates on how to run through setting up situations for you to practice against – this intro is really important to ensure that you are practising this correctly. It is redefining my corner conversions and such though. This is as far as I understand it – there maybe more layers yet untapped by myself but I’m still working on this technique’s proper implementation after a couple of years. Adding this to your arsenal will no doubt improve your okizeme and offensive potential, providing you understand it and make something of it. Anyway – this stuff is extremely important for offensive applications and serves as a universal technology for every character in the game. Unfortunately, among other things, I was sidetracked and it slipped under the radar. ![]() This video was posted to SRK and Eventhubs a couple of months back and I meant to shout it out closer to the date of release.
0 Comments
Leave a Reply. |